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Beyond3D Forum
2025年2月3日 · Graphics Forums Beyond3D's core forum, for discussion of desktop GPU architectures and their AIB products, industry, APIs and programming them!
NVIDIA discussion [2025] | Page 3 | Beyond3D Forum
2025年1月5日 · But did we though? There's another conversation somewhere on this forum about how high AA and high resolution and high framerates really never happened in the top AAA …
CES 2025 Thread (AMD, Intel, Nvidia, and others!)
2025年1月3日 · Official thread for CES Discussion. Agenda: AMD Official Keynote (Jan 6 11:00-11:45AM PT) Sony Official Keynote (Jan 6 5:00PM PT) Nvidia Official...
Was PS2 maxed out? (or close to it) | Beyond3D Forum
2025年1月3日 · indeed, maxed-out is a bit of a generalization, it's true that what a console can do and what was done on it at a time are different things, so we can consider that the best …
Disabling gaming overlays - Short guide | Beyond3D Forum
2024年12月21日 · Since I am a gamer, not a steamer I thought this might be useful to make a short guide on how to disable all the "game bars" that want to run when you game. Microsoft …
Digital Foundry Article Technical Discussion [2025] | Page 16 ...
2024年1月3日 · If this is the case, and for a lengthy period of time, then the console space could potentially catch-up with the PC in terms of raw raster performance. The PC will still have the …
Digital Foundry Article Technical Discussion [2024]
2024年1月3日 · While these rendering techniques don't necessary have broad application, IMO *they* are the real cases that strongly show places where developing your own rendering tech …
Sony PlayStation 5 Pro | Page 41 | Beyond3D Forum
2024年3月15日 · It was merely a general observation of different platforms not being differentiated as much as they used to. Imagine if PS5 and Series X could not do any form of hardware …
Gaming Technology - Beyond3D Forum
2019年12月18日 · For discussion of the technical and technological aspects of games technology in consoles and PC
Nvidia Blackwell Architecture Speculation | Page 67 | Beyond3D …
2025年1月16日 · Yeah, the shader count "only" goes up by about 27%, although the clocks drop by around 5%, so the effective CUDA / shading rate seems to only grow by maybe 25% total. …