![](/rp/kFAqShRrnkQMbH6NYLBYoJ3lq9s.png)
Gaming boomed in lockdown and market value will reach $320bn …
2022年7月28日 · The video game sector is booming – and it’s tipped to keep on growing. The expansion is expected to make the global gaming industry worth $321 billion by 2026 , according to PwC’s Global Entertainment and Media Outlook 2022-26.
COVID-19 is taking gaming and esports to the next level
2020年5月15日 · The global video game industry is thriving, despite the widespread economic disruption caused by the coronavirus. With the practice of social distancing reducing consumer and business activity to a minimum, gaming offers an engaging distraction for people at home looking for social interaction, and initial data shows huge growth in playing time ...
Video games are transforming how we communicate with each …
2019年12月10日 · A 2008 study found that one out of five casual video game players had a physical impairment of some sort. . Advocacy groups, like AbleGamers, a non-profit that helps players with disabilities better enjoy gaming, has worked with developers and publishers to create modified controllers and special technology to assist people with accessibility
Latin America's video game industry is booming. Here's why this is …
2016年6月17日 · As a culturally rich region, Latin America has the potential to use its resources in the development of the video game industry. It is also a region of gamers, growing in numbers, with 60% year-on-year growth for the mobile market, the largest of any region according to Newzoo, a market intelligence company.
How we can tackle toxicity to create more inclusive gaming
2024年1月25日 · The gaming industry could be worth $321 billion by 2026. But the cost of toxic content and abuse is steep for players and the industry. We must forge a path towards a video game community that celebrates diversity, fosters inclusivity, and puts an end to toxic behaviour.
The history of the gaming industry in one chart
2020年11月27日 · From the dawn of arcades, to the rise of home consoles, the gaming industry has risen exponentially in the past few decades. In 2020, the global gaming industry's revenue is set to hit $165 billion, with 2.7 billion gamers worldwide today. The charts below explore how the industry has changed and grown since the 70s.
What play-to-earn games mean for the economy - and metaverse
2021年11月22日 · Long before esports—the industry of competitive video gaming—was broadly recognized as a profession, popular play-to-earn PC games like ‘Diablo II’ (2000) or ‘Runescape’ (2001) created fully-fledged digital economies, in which the best players were able to make a living simply by being good at the game. Indeed, Moritz Baier-Lentz ...
Why India's gaming industry is on the rise | World Economic Forum
2021年2月24日 · This is changing; as per the white paper, Understanding Value in Media: Perspectives from Consumers and Industry, engaged gamers are more likely to be game service subscription subscribers than other media and entertainment consumers. This is unlike the behaviour of engaged video, music and sports consumers.
What’s behind China’s video game restrictions? - The World …
The new video game controls are just one element in a broader range of government policies on youth behavior. Other aspects include crackdowns on “effeminate” male images in pop culture, and on entertainers with “incorrect political positions,” according to reports in Western media.
Which countries have the largest video gaming markets? | World …
2021年8月24日 · Video gaming is a very lucrative and popular industry around the world, with a global revenue of $154.6 billion expected in 2021. China has the biggest market in this industry with an estimated 2021 turnover of $49.3 billion. Globally, mobile games make up a vast 70% of overall video game revenue.