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51CTO
27 天
速度提升1000倍,效果还全面碾压!JHU等提出首个可渲染HDR场景的3DGS
HDR-GS算法在超过当前最好方法1.91 dB PSNR的同时仅使用6.3%的训练时间并实现了1000倍的渲染速度。 2. 直接使用不同光照的图片来训练3DGS容易导致模型不收敛,因为3DGS的球谐函数(Spherical Harmonics,SH)无法适应光照的变化,时常会导致伪影、模糊、颜色畸变等问题 ...
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