Another older interview featuring Shigeru Miyamoto has been unearthed, and this one reveals how the Mario franchise came to ...
In a newly unearthed interview, Super Mario creator Shigeru Miyamoto revealed how he came up with the idea to add pipes to ...
The big green warp pipes populating Mario's world are just an accepted feature at this point, but have you ever wondered where they first came from? According to an old interview with series creator ...
He brought a portfolio of his work to Nintendo for that interview - and it seems the company tried to patent one of the items he showed off well before it had officially hired him. Miyamoto ...
This wasn't the last time Miyamoto discussed the origins of Mario's iconic pipes. In 2009, he said in an Iwata Asks interview ...
In an interview with Shmuplations, the legendary developer and producer of Super Mario 64 discussed the game's development at length. When discussing playtesting, Miyamoto revealed that the team ...
This seemingly small and ordinary detail sparks an idea: what if pipes could be used to make the enemies reappear in a logical and visually interesting way? This chance encounter would lead to the ...
According to an old interview with series creator Shigeru Miyamoto, the idea was inspired by a real-life pipe the designer just happened to see while wandering around Kyoto. This comes from a ...
It is quite common for many artistic expressions to owe much of their design to chance. Super Mario, Nintendo's iconic saga, is no exception. In fact, the platformer could have bee ...