Not for nothing are the two ‘locks’ known as the engine room – it is they who provide the power in the scrum. The No 4 is typically shorter and bulkier, and pushes behind the tighthead; you will jump ...
Accuracy and timing are the two key factors for a perfect line out throw. Any player in the team can throw the ball into the line out, but usually it is the hooker who takes the responsibility. There ...
If the non-throwing team lift a team-mate to compete for the ball, then they shall be offered the option of a line-out or scrum.” Like the other law changes, this was in play for the 2024 Rugby ...
A player is offside at a line-out if: They have gone beyond the line of the throw before the ball has touched a player or the ground, unless they are jumping for the ball. The ball has been touched by ...