Because the visual foundation of the series is ultimately based Arkham Asylum (2009), the graphical ... makes an Arkham game look the way it does. Art director Matt Kohr explains how the studio ...
Several villains like Mad Hatter, Prometheus, and Clayface were cut from Arkham games, leaving fans eager for their inclusion ...
Batman: Arkham Shadow had a lot to live up to. Not only were the developers trying to bring one of the world’s best-known superheroes to VR, they were also building a radical new to play a revered ...
Making Batman: Arkham Asylum's level design less linear could help the most, but that would happen to be the least likely approach given its ambition. Alternatively, the remake could toy with a ...
2009’s Batman: Arkham Asylum is widely considered to be one of ... backstories detailed in collectible character bios featuring art by Carlos D’Anda. These stories and more were collected ...